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Temat: OpenWounds

diablofan
Wiadomość [#1]: 03.10.2004 o 11:54

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No właśnie pytanie do znawców większych ode mnie(malo takich jesttongue.gif): czy jezeli mam 100%open wounds(albo nawet więcej)to czy za kazdym uderzeniem będę "otwierał ranę"?

Yano
Wiadomość [#2]: 03.10.2004 o 12:03

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tak

a jesli masz na mysli to czy jak walniesz 3 razy to czy za dkazdym razem otworzy sie "nowa" rana to podejzewam ze nie, zycie powinno schodzic tak samo szybko tylko ze kazdy dodatkowy cios przedluza czas dzialania "krwawienia"

tak mysle



If You Open Your Mind Too Much, Your Brain Will Fall Out...
Garreat
Wiadomość [#3]: 03.10.2004 o 12:12

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wzorowo myślisz biggthumpup.gif
tak jest, zgadza się.

diablofan
Wiadomość [#4]: 03.10.2004 o 12:25

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Thx ziomki, aha i jeszcze sie upewnie ow trwa 4sec??i ile moze max life zakosic i czy da sie jakos "uodpornic" na OW??

einherjar
Wiadomość [#5]: 03.10.2004 o 16:03

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OW trwa 8 sekund ( 200 frames ). Nie da sie na to uodpornić.
Ilość zadawanego dmg/na sekunde (clvl = level postaci )
Clvl=1-15:----->25*(9*Clvl+31)/256
Clvl=16-30:---> 25*(18*Clvl-104)/256
Clvl=31-45:---> 25*(27*Clvl-374)/256
Clvl=46-60:---> 25*(36*Clvl-779)/256
Clvl=61-99:---> 25*(45*Clvl-1319)/256

pvp penalty wynosi 4 dla ataku wręcz i 8 dla ataku z dystansu

nabonid
Wiadomość [#6]: 03.10.2004 o 16:36

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Tu masz troche o open wounds:
Open wounds ability sets the target's regeneration speed to a negative value, which causes it to lose life. Open Wounds overrides the target's natural regeneration speed (it has no effect during open wounds), but item based regeneration still functions. Note that since Open Wounds is not damage but negative life regeneration, it is not affected by any damage modification effects, except what is stated in the Damage Modifiers section below.
Damage Formulas
The damage done by the Open Wounds depends on the level of the character who delivers Open Wounds as follows:

Character Level [] Damage per Frame* [] Damage Per Second* [] Duration
1-15 [] (9*clvl + 31) / 256 [] 0.88*clvl + 3.03 [] 8 seconds
16-30 [] (18*clvl - 104) / 256 [] 1.76*clvl - 10.16 [] 8 seconds
31-45 [] (27*clvl - 374) / 256 [] 2.64*clvl - 36.52 [] 8 seconds
46-60 [] (36*clvl - 779) / 256 [] 3.52*clvl - 76.07 [] 8 seconds
61-99 [] (45*clvl - 1319) / 256 [] 4.39*clvl - 128.81 [] 8 seconds
Clvl = Character's level.
*) There are 25 frames in 1 second.
Calculated Damages
The damage inflicted by Open Wounds is calculated below for selected character levels.
Character Level [] Damage per Frame* []Damage Per Second*[] Total Damage over 8 Sec
1 [] 0.16 [] 3.91 [] 31.25
15 [] 0.65 [] 16.21 [] 129.69
16 [] 0.72 [] 17.97[] 143.75
30 [] 1.70 [] 42.58 [] 340.63
31 [] 1.81 [] 45.21 [] 361.72
45 [] 3.29 [] 82.13 [] 657.03
46 [] 3.43 [] 85.64 [] 685.16
60 [] 5.39 [] 134.86 [] 1078.91
61 [] 5.57 [] 139.26 [] 1114.06
99 [] 12.25 [] 306.25 [] 2450.00
*) There are 25 frames in 1 second.
Damage Modifiers
The damage of Open Wounds is reduced against certain targets and if one is using missile weapons. Its damage is multiplied by one of the following factors depending on the case:

Target [] Melee Weapon [] Missile Weapon
Player [] 1 /4 [] 1/8
Boss Monster [] 1 / 2 [] 1/2
Other Targets [] 1 [] 1
Mechanics
There is one chance to open wounds per strike. The chances from different sources are summed up to determine the final chance to open wounds.
Multiple open wounds do not stack with each other in terms of damage but the highest damage from multiple open wounds sources is always used. Each new open wounds resets the bleeding timer to 8 seconds and changes the damage rate only if the new damage rate is higher than the previous one.

adres: http://www.hut.fi/~tgustafs/

ps: sry za burdel w tabelkach angel2.gif

[Edycja - nabonid w 03-10-2004 o 19:37]

Kamallo
Wiadomość [#7]: 13.11.2005 o 21:17

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voytas25 napisał:
nabonid napisał:
bórdel

hahaha.gif hahaha.gif hahaha.gif

no nie... ciebie to naprawde po(wulg.)ilo... sad.gif

[Edycja - Kamallo w 13-11-2005 o 21:17]



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