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Temat: Rundestone effects z wersji beta F&F

Valkemen
Wiadomość [#1]: 07.09.2011 o 21:22

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Poniżej umiejętności z efektem poszczególnych kamieni runicznych ( wersja z 7 września 2011)
źr.: http://www.diablofans.com/t(...)ry649066
O ile się orientuję nie narusza to licencji, opisy są wyciągnięte z klienta wersji beta dla znajomych i przyjaciół Blizzarda, czyli jednej z pierwszych wersji beta.
Wybaczcie błąd w temacie. Póki co, wersja tylko po ang.
Miłego czytania.

The Monk

Blinding Flash

Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost - X Spirit

Crimson Rune - Faith in the Light
X seconds after using Blinding Flash, all of your attacks are infused to deal X additional Holy damage.
Indigo Rune - Blinding Echo
X seconds after using Blinding Flash, a second flash of light will blind enemies within X yards for X seconds.
Obsidian Rune - Blind and Confused
Blinded enemies have a X% chance to attack each other.
Golden Rune - Self Reflection
Increases the duration enemies are blinded to by X seconds.
Alabaster Rune - Searing Light
Blinded enemies also have their chance to hit reduced by X % for X seconds.

Breath Of Heaven
A blast of holy energy heals the Monk and allies within X yards for X Life. Cost - X Spirit

Crimson Rune - Circle of Scorn
In addition to healing, Breath of Heaven also sears enemies for X Holy damage.
Indigo Rune - Circle of Life
Increases the healing to {Script Formula 2} - [{Script Formula 2}+{Script Formula 3}]{/c_green} Life.
Obsidian Rune - Blazing Wrath
Increases all damage done by X seconds after Breath of Heaven is used.
Golden Rune - Infused with Light
Gain additional Spirit from each combo attack for X seconds after using Breath of Heaven.
Alabaster Rune - Penitent Flame
Enemies hit by Breath of Heaven run in fear for X seconds, and take X Holy damage per second as they flee.

Crippling Wave
A series of large sweeping attacks that debilitate enemies and cause X% weapon damage. First Hit - Enemies are dazed, reducing movement speed by X% for X seconds. Second and Third Hit - Refreshes the duration of the daze effect. Combo Skill. Generates 3 Spirit Per Hit

Crimson Rune - Mangle
Increase damage to X% of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.
Indigo Rune - Tsunami
Crippling Wave's third attack range increases to X yards and knocks targets back. Area of effect increased with each combo.
Obsidian Rune - Concussion
Enemies hit by Crippling Wave inflict X% less damage for X seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by [{Script Formula 7} * 100]%
Golden Rune - Rising Tide
Critical hits generate X additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by [{Script Formula 6} * 100]%
Alabaster Rune - Breaking Wave
Affected targets take X% additional damage from all attacks for X seconds. Stage 3 has a [{Script Formula 14} * 100]% chance to stun enemies.

Dashing Strike
Dash quickly at the targeted enemy or location dealing X% weapon damage. Cost - X Spirit

Crimson Rune - Flying Head Butt
Fly through the air head first, slowing the movement of all enemies along the path by X% for X seconds.
Indigo Rune - Way of the Falling Star
Increases run speed by X% for X seconds after using Dashing Strike.
Obsidian Rune - Blinding Speed
Receive a X % increased chance to dodge for X seconds.
Golden Rune - Quicksilver
{/c_gold} The cost of Dashing Strike is reduced to {Script Formula 24}{/c_green} Spirit.
Alabaster Rune - Flying Side Kick
Perform a flying kick that has a % chance to stun your target for X seconds.

Deadly Reach
Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack.

Crimson Rune - Foresight
The third strike of Deadly Reach increases the damage of all attacks by % for X seconds. This effect can stack up to X times.
Indigo Rune - Piercing Trident
The second and third strike of the skill have an increased area of effect. Also increases skill damage to % of weapon damage.
Obsidian Rune - Scattered Blows
The third strike is replaced with an attack that will hit up to X enemies within X yards for % weapon damage.
Golden Rune - Strike from Beyond
Critical hits caused with this skill generate extra Spirit.
Alabaster Rune - Keen Eye
Critical hit damage for this attack is increased by X% .

Exploding Palm
The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.

Crimson Rune - Impending Doom
Increases the duration of the bleed effect to X seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.
Indigo Rune - Creeping Demise
The bleed effect hits up to X targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage.
Obsidian Rune - The Flesh is Weak
The first two strikes cause the enemy to take X additional damage for X seconds. This effect stacks up to X times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.
Golden Rune - Strong Spirit
If a target dies and explodes with the bleed on them, gainX Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.
Alabaster Rune - Heart Burn
The third strike causes the target to burn for % weapon damage as Fire damage every second for X seconds. If the target dies while burning it explodes causing all nearby enemies to burn for % weapon damage as Fire damage for X seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.

Fists of Thunder
Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack.

Crimson Rune - Thunderclap
Each punch causes a shockwave that hits all enemies within X yards of your primary target for X% weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.
Indigo Rune - Chain Lightning
The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts X% weapon damage as Lightning damage.
Obsidian Rune - Static Charge
Enemies attacked are charged with static for X seconds. Charged enemies take X% weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.
Golden Rune - Rolling Thunder
Critical hits generate X additional Spirit.
Alabaster Rune - Lightning Flash
Each attack with Fists of Thunder increases the Monk's Dodge chance by X%. This effect stacks up to X times.

Inner Sanctuary
Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost - X Spirit

Crimson Rune - Forbidden Palace
Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage.
Indigo Rune - Consecration
Increase the duration of Inner Sanctuary to X seconds.
Obsidian Rune - Circle of Protection
The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks.
Golden Rune - Safe Haven
The Monk and any allies regenerate X Life per second while inside the circle.
Alabaster Rune - Sanctified Ground
When Inner Sanctuary expires it becomes Sanctified Ground for X seconds, slowing the movement of all enemies on it by X%.

LashingTailKick
Unleash a deadly roundhouse kick, knocking enemies back and dealing X% weapon damage. Cost - X Spirit Cooldown - X seconds

Crimson Rune - Vulture Claw Kick
With a torrent of fire, strike all nearby enemies for % weapon damage and knock them back.
Indigo Rune - Spinning Flame Kick
Hurl a column of fire that pierces through enemies, causing % weapon damage as Fire damage to each enemy it strikes.
Obsidian Rune - Hand of Ytar
Smite all enemies within X yards of a target location for X% damage and slows their movement by X% for X seconds.
Golden Rune - Sweeping Armada Kick
All enemies around the Monk are knocked back X% farther and slow their movement by X% for X seconds.
Alabaster Rune - Scorpion Sting
Instead of knocking enemies back, affected enemies are stunned for X seconds.

Lethal Decoy
Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X Holy damage. Cost - X Spirit

Crimson Rune - Explosive Decoy
Increases damage of the explosion to X Holy damage.
Indigo Rune - Many Monks
Spawn X decoys. Each decoy deals X Holy damage when it explodes.
Obsidian Rune - Lethal Combatant
Summons a stronger decoy for X seconds. The decoy can move and attack enemies for X damage per swing.
Golden Rune - Spirit Link
When the decoy explodes it also heals all allies within X yards for X Life.
Alabaster Rune - Simulacrum
If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with X Life. The decoy no longer attracts enemies and the duration is increased to X seconds.


Mantra Of Conviction
Recite a Mantra that causes all enemies within X yards of you to take X% additional damage. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Overawe
Increases Mantra strength so that enemies take X% additional damage.
Indigo Rune - Submission
Enemies affected by Mantra of Conviction take X Holy damage per second.
Obsidian Rune - Demoralize
Slows the movement of enemies within X yards by X%.
Golden Rune - Reclamation
You and your allies have a X% chance to be healed for X
Alabaster Rune - Intimidation
Enemies affected by Mantra of Conviction inflict X% less damage.

Mantra Of Evasion
Recite a Mantra that grants you and all allies within X yards a X% chance to dodge attacks. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Blowback
Successfully dodging an attack creates a burst of flame dealing X% weapon damage as fire to all nearby enemies.
Indigo Rune - Unstoppable
Mantra of Evasion also reduces the duration of all control imparing effects by X%.
Obsidian Rune - Hard Target
Mantra of Evasion also grants an increase in armor by X%
Golden Rune - Wind Through the Reeds
Mantra of Evasion also grants an increase in run speed by X%
Alabaster Rune - Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below %Life, a shield of protection forms around that target, reducing incoming damage by X% for X seconds. Each target can be protected at most once every X seconds by this effect.

Mantra Of Healing
Recite a Mantra that causes you and all allies within X yards to gain increased Life regeneration by X Life per second. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Sustenance
Increases the Life regeneration granted by Mantra of Healing to X Life per second.
Indigo Rune - Boon of Protection
When Mantra of Healing is activated a temporary shield is placed on you and your allies for X seconds. The shield will absorb up to X% of each person's maximum Life in damage.
Obsidian Rune - Heavenly Body
Mantra of Healing also increases Vitality by X%.
Golden Rune - Soothing Breeze
Mantra of Healing also grants the Monk X Spirit per second.
Alabaster Rune - Time of Need
Mantra of Healing also increases all resistances by X%.

Mantra Of Retribution
Recite a Mantra that causes you and all allies within X yards to reflect melee damage back at enemies, dealing Holy damage equal to X% of the damage sustained. Lasts X seconds. This is a Mantra. The Monk can only have one Mantra active at a time. Cooldown - X seconds

Crimson Rune - Retaliation
Increase amount of damage reflected by the Mantra to X%. The Mantra will now reflect ranged damage as well as melee damage.
Indigo Rune - Transgression
Mantra of Retribution also increases the attack speed for you and your allies by X%.
Obsidian Rune - Indignation
When Mantra of Retribution damages an attacker, the attacker has a X% chance to be stunned for X seconds.
Golden Rune - Against All Odds
Mantra of Retribution also restores X Spirit when reflecting damage done to you.
Alabaster Rune - Guilt By Association
An attacker that triggers Mantra of Retribution has a X% chance to suffer a feedback blast, dealing X damage to itself and surrounding enemies.

Mystic Ally
Summon an elemental ally capable of engaging enemies in combat until it is destroyed.

Crimson Rune - Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to Fire Kick for X Fire damage plus an additional X Fire damage per second over X seconds to all enemies in a straight line.
Indigo Rune - Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals X physical damage and slows the movement of affected targets by X% for X seconds.
Obsidian Rune - Earth Ally
Imbue the ally with the essence of earth. Maximum Life of the ally and the Monk are increased by X%. The ally also gains the ability to create a ground spike, dealing X physical damage to a single enemy and forcing that enemy to attack the ally for X seconds.
Golden Rune - Air Ally
Imbue the ally with the essence of air. Every attack made by the Ally has a % chance to generate Spirit for the Monk. In addition the Ally is surrounded in a torrent of wind that deals X physical damage per second to all nearby enemies.
Alabaster Rune - Eternal Ally
Imbue the ally with the essence of life. When the ally dies it has a X chance to be reborn after X seconds. In addition, the physical damage of the ally's basic attack is increased to X per swing.

Serenity
The Monk is enveloped in a protective shield that intercepts all incoming damage for X seconds and grants immunity to all control impairing effects. Cost - X Spirit Cooldown - X seconds

Crimson Rune - Peaceful Repose
Heal yourself for X Life when Serenity is activated.
Indigo Rune - Instant Kharma
While Serenity is active, X% of all projectiles and melee attacks are reflected back at the attacker.
Obsidian Rune - Ascension
Increases the duration of Serenity to X seconds.
Golden Rune - Tranquility
Extends the protective shield and immunity to control impairing effects to allies within X yards for X seconds.
Alabaster Rune - Reap What is Sown
X% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to X Holy damage to enemies within X yards.


Seven Sided Strike
Unleashes a fury of attacks striking nearby enemies X times for X % weapon damage for each hit. Costs - X Spirit

Crimson Rune - Sudden Assault
Teleport to the target location for the strike, and damage increases to X% weapon damage per hit.
Indigo Rune - Fourteen-sided Strike -
Increases the number of strikes made to X attacks.
Obsidian Rune - Pandemonium
Enemies hit by the barrage have a X chance per hit to be charmed or stunned for {Script Formula 8}{/c_green} seconds. Higher level runes increase the chance for stuns/attacks and increase the attack duration.
Golden Rune - Sustained Attack
Reduces the cooldown of this ability to X seconds.
Alabaster Rune - Fulminating Onslaught
Each impact explodes to deal X Holy damage around the target. Each hit explodes for holy damage on impact for a small radius of effect. Higher level runes add a damage bonus.

Sweeping Wind
Strike a target for X% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts X seconds and deals X% weapon damage per second to all enemies within X yards. This vortex effect can stack up to X times for a total of X% weapon damage per second to nearby enemies. Generates X Spirit per attack.

Crimson Rune - Blade Storm
Intensify the vortex, increasing it to X% weapon damage per second.
Indigo Rune - Fire Storm
Increases the radius of the vortex to X yards and deals X% weapon damage per second as Fire damage.
Obsidian Rune - Cyclone
When at the maximum stack count, creating another vortex effect generates a lightning tornado in the current area that deals X% weapon damage as Lightning damage per bolt for X seconds.
Golden Rune - Inner Storm
As long as your vortex is at the maximum stack count, you gain X Spirit per second.
Alabaster Rune - Master of Wind
Increases the duration of the vortex buff to X seconds.

Tempest Rush
Run directly through your enemies knocking them back and hobbling them, slowing their movement by X% for X seconds. Also deals X% of weapon damage per second while running. Cost - X Spirit plus an additional X Spirit per second.

Crimson Rune - Bluster
Affected enemies also have their damage reduced by X% for the duration of the effect.
Indigo Rune - Tailwind
Increases the movement speed of Tempest Rush to X of normal.
Obsidian Rune - Slipstream
Damage taken while running is reduced by X%.
Golden Rune - Northern Breeze
Reduces cost to X Spirit per second.
Alabaster Rune - Flurry
Increases the potency of the hobbling effect, slowing enemy movement by X%.

Wave Of Light
Focuses the power of Light to smite all enemies in front of you for X Holy damage followed by an additional X Holy damage to all enemies in a line. Cost - X Spirit Cooldown - X seconds

Crimson Rune - Wall of Light
Increases damage of the initial impact to X Holy damage.
Indigo Rune - Explosive Light
Shoot out bursts of energy in all directions that deal X Holy damage to nearby enemies.
Obsidian Rune - Pillar of the Ancients
Summon an ancient pillar that deals X% weapon damage followed by an additional X% weapon damage after X seconds.
Golden Rune - Empowered Wave
Reduces the cooldown to X seconds.
Alabaster Rune - Blinding Light
Critical hits stun enemies for X seconds.

Way Of The Hundred Fists
A rapid series of punches strikes enemies for X% weapon damage. Generates X Spirit per attack.

Crimson Rune - Fists of Fury
Affected targets will take an additional X Holy damage per second for X seconds. Also enables the first hit to dash a short distance.
Indigo Rune - Hands of Lightning
Increase the number of hits in the second strike from X hits.
Obsidian Rune - Blazing Fists
Critical hits increase the Monk's attack speed by X% and movement speed by X%. This effect lasts for X seconds and can stack up to X times.
Golden Rune - Spirited Salvo
Every activation of the skill has a X%{/c_green} chance to generate additional Spirit.
Alabaster Rune - Windforce Flurry
The third strike generates a wave of wind that deals X physical damage to enemies directly ahead of the Monk.

EDIT:
Usunąłem umiejętności: Circle of Wrath, Resist Aura i Domination Aura - ta ostatnia to Mantra of Conviction, która występuje w aktualnej wersji bety.

[Edycja Valkemen - 07.09.2011 o 21:24]

[Edycja Valkemen - 07.09.2011 o 21:27]

[Edycja Valkemen - 10.09.2011 o 18:42]

[Edycja Valkemen - 10.09.2011 o 21:43]



V.A.L.K.E.M.EN. Valorous Armored Leader Knight Enhanced by Magical ENergy
Autor bloga o Mnichu gry Diablo 3: SZAOLIN.pl
Moje stare konto: http://forum.battlenet.pl/Valkemen-u255.html
RaQ-HPL
Wiadomość [#2]: 07.09.2011 o 22:47

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O_o Valk, wracasz do gry ? smiley.gif



[IMG]http://i292.photobucket.com/albums/mm32/drarmor/Cthulhu.jpg[/IMG]
Valkemen
Wiadomość [#3]: 07.09.2011 o 22:55

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OT:
RaQ-HPL napisał
O_o Valk, wracasz do gry ? smiley.gif

Powrót to raczej nie jest, ale start nowej przygody. smiley.gif



V.A.L.K.E.M.EN. Valorous Armored Leader Knight Enhanced by Magical ENergy
Autor bloga o Mnichu gry Diablo 3: SZAOLIN.pl
Moje stare konto: http://forum.battlenet.pl/Valkemen-u255.html
REKLAMA
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